![]() I havent closed my park since I opened it. Ohh hmmm.so what is the purpose of the park opening/closing times? I thought that feature was meant to prevent guests from staying multiple days?Īlso you mentioned you close the park for a few weeks. To change the entrance fee, you click on the gate posts that the people pass through at the entrance. Also, adding the priority cues to the popular rides, and clicking on the information booth to set the price of priority passes can help with profits. The other option is to shut down for a few weeks and repair rides while guests exit the park, so you can get a whole new influx of guests when you re-open. ![]() then switch after the park is full and they stop coming in, to a low or free entrance fee and higher ride prices. So I start the game with a high entrance fee and low ride prices. the guests do a weird thing where they come to the park and then don't leave. Originally posted by MissedHurry:Yeah, but. Question 3: Also, do guests realize they are getting on a monorail to go to a different part of the park or do they think they are going on a ride? Question 2: Assuming I stick with the current pricing model (entrance fee + ride fee), is a monorail cost effective? I think it would be expensive to implement so early on my playthrough and I'm not sure if it will be cost effective. ![]() Question 1: When guests enter the park, do they distinguish between park entrance fee and ride prices? I'm asking because I do see that they'll say "I paid so much money for entrance and XXXX cost too much for me to ride" -so do I have the option to charge a lot for entrance fee (say $100) and make all rides free.like theme parks in the real world? I feel like this wouldn't be easy to do and probably best sticking with the current model. These questions are specifically for challenge/career mode. Hi guys, I'm a new player, and I'm playing challenge mode and just getting my feet off the ground.
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